Fueling Creators with Stunning

Attack Multiple Enemies System Rpg Maker Forums

Attack Multiple Enemies System Rpg Maker Forums
Attack Multiple Enemies System Rpg Maker Forums

Attack Multiple Enemies System Rpg Maker Forums So, i'm pretty new to the scene but i've read a couple of faqs tutorials and don't have a solution for this yet. in the game i'm working on, i want the player to only control one character all the time, but i want them to be able to battle multiple enemies. I'm making a paladin class and i want them to have a holy radiance spell, which for several turns after cast, will automatically damage all enemies without costing the paladin an action. i'm thinking a common event, because i've used common events for multistage abilities before, but i'm very new.

Attack Multiple Enemies System Rpg Maker Forums
Attack Multiple Enemies System Rpg Maker Forums

Attack Multiple Enemies System Rpg Maker Forums Get the basic structure of your battle system going first, making sure everything happens in the order you want it to. use a state system. think about if attacks spells items will all work in the same way. Recently rpg maker mv released an amazing plugin to help turn your game into a srpg, with an in depth tactics system. while this plugin is nothing short of amazing, the guides to use it were… pretty non existent, and the in game help included was translated but still left more than a few of us scratching our heads. Attack multiple enemies system? so, i'm pretty new to the scene but i've read a couple of faqs tutorials and don't have a solution for this yet. in the game i'm working on, i want the player to only control one character all the time, but i want them to be able to battle multiple enemies. If you are looking for an action battle system, you are probably best off with blizzard's action battle system right here in this forums. i hope i can inspire some neat ideas that you can try to make your battle systems more fun and more varied, somewhat.

Attack Group Of Enemies Rpg Maker Forums
Attack Group Of Enemies Rpg Maker Forums

Attack Group Of Enemies Rpg Maker Forums Attack multiple enemies system? so, i'm pretty new to the scene but i've read a couple of faqs tutorials and don't have a solution for this yet. in the game i'm working on, i want the player to only control one character all the time, but i want them to be able to battle multiple enemies. If you are looking for an action battle system, you are probably best off with blizzard's action battle system right here in this forums. i hope i can inspire some neat ideas that you can try to make your battle systems more fun and more varied, somewhat. I have an enemy with a unique shield called "rustmaker", need tips on how to use it. I tried using the attack times 2 trait, but this makes the enemy perform the same action on the same actor three times in a row. i want the enemy to perform three random actions (out of his list of actions) in a row on random actor each time. any ideas on how to achieve this? use "action times " instead. I've made multi hit attacks before by having the skill call a common event that orders the party member to use it again. however, it only works for one party member at a time (ie, the force action command requires a specific actor enemy position), as far as easy implementation goes. Each alarm event for each enemy has the almost the exact same code.(except alarm #, and iii 'less than' x comparison). problem is, after the 1st or second turn, no matter how many enemies there are, it will mess up and some enemies will act at the same time.

Enemies Disappeared Rpg Maker Forums
Enemies Disappeared Rpg Maker Forums

Enemies Disappeared Rpg Maker Forums I have an enemy with a unique shield called "rustmaker", need tips on how to use it. I tried using the attack times 2 trait, but this makes the enemy perform the same action on the same actor three times in a row. i want the enemy to perform three random actions (out of his list of actions) in a row on random actor each time. any ideas on how to achieve this? use "action times " instead. I've made multi hit attacks before by having the skill call a common event that orders the party member to use it again. however, it only works for one party member at a time (ie, the force action command requires a specific actor enemy position), as far as easy implementation goes. Each alarm event for each enemy has the almost the exact same code.(except alarm #, and iii 'less than' x comparison). problem is, after the 1st or second turn, no matter how many enemies there are, it will mess up and some enemies will act at the same time.

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