Factorio Base Tour Imps 6k Spm Megabase With Dedicated Rail Systems Science Areas

Finally Finished My 1k Spm Mega Base With Rail City Blocks Took More Time To Build Than This factorio base tour takes a look at imp's 6k spm (science per minute) megabase that makes great use of dedicated and local rail systems lines for each science. The initial base launched its first rocket at around 10h in, but then pretty much stalled for the next 100 hours while i built the megafactory. it's been launching at a steady pace for the last ~25h, during which i mainly worked on beautification and fine tuning!.

My 7 2k Spm Mega Base I M Finally Done For Now R Factorio This factorio base tour takes a look at imp's 6k spm (science per minute) megabase that makes great use of dedicated and local rail systems lines for each science production area!. The gaps in the solar panels on the left are where the railroads travel for the starter base, which provided the majority of the solar panels and accumulators for the base. the playtime for this base was 157 hours. i have created 3 megabases before this one a 2k, 3k, and 4k spm base. If you want to expand past 1k spm, you will have to continue building science array, tiling it vertically either up or down from the first line. this is represented by green arrows in the picture. one line of solar arrays will be enough to provide power to one science array. A factorio base tour of a 6k spm belt and train megabase made by nonrectangular! the factory is built in a city block type format and has no robot production whatsoever.

Accidentally Made A 6k Spm Base R Factorio If you want to expand past 1k spm, you will have to continue building science array, tiling it vertically either up or down from the first line. this is represented by green arrows in the picture. one line of solar arrays will be enough to provide power to one science array. A factorio base tour of a 6k spm belt and train megabase made by nonrectangular! the factory is built in a city block type format and has no robot production whatsoever. After multiples of hundreds of hours in ups testing, planning and design, i bring you the first 20000 science per minute modular and hybrid! megabase; full vanilla production. This kind of base can carry you to 100% mining productivity easily (research level 50). to get 200 300 spm you start needing really large setups for various things, most likely achieved with large rail network. With default settings (pollution and biter expansion, but not deathworld) i was still at 60 ups at 3.6k spm, though it was starting to drop when i zoomed out on the map. a little bit of ups optimization goes a long way, even if you do it only for mining, smelting, and oil. I decided to split the base up in to 4 independent subfactories to shorten and optimize train routes. the 4 lane rail system works similar to a belt main bus, where trains split off and remerge between production blocks, travelling in both directions.

3k Spm Megabase 2k Spm Train To Train Block 2x 500 Spm Block R Factorio After multiples of hundreds of hours in ups testing, planning and design, i bring you the first 20000 science per minute modular and hybrid! megabase; full vanilla production. This kind of base can carry you to 100% mining productivity easily (research level 50). to get 200 300 spm you start needing really large setups for various things, most likely achieved with large rail network. With default settings (pollution and biter expansion, but not deathworld) i was still at 60 ups at 3.6k spm, though it was starting to drop when i zoomed out on the map. a little bit of ups optimization goes a long way, even if you do it only for mining, smelting, and oil. I decided to split the base up in to 4 independent subfactories to shorten and optimize train routes. the 4 lane rail system works similar to a belt main bus, where trains split off and remerge between production blocks, travelling in both directions.
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